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설득적 디자인 이론 기반의 스트레스 관리 앱의 인터페이스 디자인 연구
- 황슈월;
- 장윤호;
- 정의태
초록
With rising stress, stress-management apps have become essential tools for self-regulation and digital intervention, yet their interaction must better guide users and sustain long-term engagement. Grounded in behavior design and persuasive design, this study followed a systematic process comprising target behavior analysis, strategy ideation, prototyping, and evaluation. A comparative analysis of three representative apps identified persuasive pathways: data-driven identification, habit-formation support, and emotion-relief support. Using the Fogg Behavior Model, we profiled user types and core needs, from which we derived core strategies: sustained-motivation mechanisms, simplified action paths, and gentle trigger cues. A prototype implementing an anthropomorphic companion, diversified stress-relief spaces, and an emotion-journey guide was developed. Empirical evaluation demonstrated usability and persuasive effectiveness, validating the strategies. Theoretically, the study extends FBM to interactive contexts of digital mental health; practically, it provides a pathway for shifting stress-management apps from function-centric to behavior-intervention-centric design and offers actionable guidance for implementation.
키워드
- 제목
- 설득적 디자인 이론 기반의 스트레스 관리 앱의 인터페이스 디자인 연구
- 제목 (타언어)
- A Study on the Interface Design of a Stress Management App Based on Persuasive Design Theory
- 저자
- 황슈월; 장윤호; 정의태
- 발행일
- 2025-12
- 유형
- Y
- 저널명
- Design Research
- 권
- 10
- 호
- 4
- 페이지
- 552 ~ 566
- 언어
- KOR
- 출판사
- 한국디자인리서치학회
- 발행국가
- 대한민국
- 분량
- 15 페이지
- ISSN
- P 2508-2817