가상현실 및 증강현실의 기술을 활용한테마파크 어트랙션의 연구

Study of Theme Park Attractions using Virtual Reality and Augmented Reality Technologies

초록

VR and AR technologies are recognized as one of important technologies during 4th Industrial Revolution Era. Also, the market size of VR/AR are anticipated to grow up to $150 billion by 2020. These technologies are used in theme parks as well as in other industries including games and films. The purpose of this study is to recognize the trend of VR/AR application in theme park attractions and recommend optimal ways for the future applications. The trends were studied from number of publications while future model was developed after visiting theme parks and interviewing the industry experts. As a result, number of theme parks and LBCs(Location Based Center) are using VR/AR in many of their attractions already, but still holds a number of issues. These issues could be overcome if Fun, Efficiency and Technology are considered holistic ways in the future. Further, conformity of the technologies and theme park concept should also be examined.

키워드

Theme Park; Attraction; Virtual Reality; Augmented Reality; Mixed Reality; 테마파크; 어트랙션; 가상현실; 증강현실; 혼합현실
제목
가상현실 및 증강현실의 기술을 활용한테마파크 어트랙션의 연구
제목 (타언어)
Study of Theme Park Attractions using Virtual Reality and Augmented Reality Technologies
저자
김치호
DOI
10.14400/JDC.2017.15.9.443
발행일
2017-09
저널명
디지털융복합연구
권
15
호
9
페이지
443 ~ 452