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가상현실 및 증강현실의 기술을 활용한테마파크 어트랙션의 연구
초록
VR and AR technologies are recognized as one of important technologies during 4th Industrial Revolution Era. Also, the market size of VR/AR are anticipated to grow up to $150 billion by 2020. These technologies are used in theme parks as well as in other industries including games and films. The purpose of this study is to recognize the trend of VR/AR application in theme park attractions and recommend optimal ways for the future applications. The trends were studied from number of publications while future model was developed after visiting theme parks and interviewing the industry experts. As a result, number of theme parks and LBCs(Location Based Center) are using VR/AR in many of their attractions already, but still holds a number of issues. These issues could be overcome if Fun, Efficiency and Technology are considered holistic ways in the future. Further, conformity of the technologies and theme park concept should also be examined.
키워드
- 제목
- 가상현실 및 증강현실의 기술을 활용한테마파크 어트랙션의 연구
- 제목 (타언어)
- Study of Theme Park Attractions using Virtual Reality and Augmented Reality Technologies
- 저자
- 김치호
- 발행일
- 2017-09
- 저널명
- 디지털융복합연구
- 권
- 15
- 호
- 9
- 페이지
- 443 ~ 452
- 언어
- KOR
- 출판사
- 한국디지털정책학회
- 발행국가
- 대한민국
- 분량
- 10 페이지
- ISSN
- E 2713-6442
P 2713-6434