VR 웹툰을 활용한 진로탐색형 STEAM 프로그램 개발 - 대면․비대면 혼합형 교육 적용 사례

STEAM Program Development for Career Exploration using VR Webtoon - Application of Contact·Untact Combined Education

초록

This study proposes a STEAM (Science, Technology, Engineering, Arts, and Mathematics) program for career exploration of middle school students. The proposed program utilizes VR (Virtual Reality) for new digital technology and webtoon as a popular cultural element. It enables the students to investigate promising fields and experience them virtually for themselves. We design the program based on the 2015 revised curriculum, which enhances the learning effects with existing subjects. In particular, the program provides a hybrid education to combine contact and untact classes considering the COVID-19 situation. The educational goal of the proposed program is to improve creativity and convergence capability. Specifically, it aims to prepare an educational foundation that integrates new digital technologies into education and applies the programs to school education fields. To prove the effectiveness of the developed program, we applied the program to the second graders of A middle school located in Seoul. We expect that the proposed program helps students learn how to utilize new digital technologies and explore future career paths.

키워드

가상현실; 웹툰; 에듀테크; STEAM 교육; 중등교육; Virtual Reality; Webtoon, EduTech; STEAM Education; Secondary Education
제목
VR 웹툰을 활용한 진로탐색형 STEAM 프로그램 개발 - 대면․비대면 혼합형 교육 적용 사례
제목 (타언어)
STEAM Program Development for Career Exploration using VR Webtoon - Application of Contact·Untact Combined Education
저자
주학종; 임은영; 서경민
DOI
10.14352/jkaie.2021.25.4.653
발행일
2021-08
유형
정기학술지(Article(Perspective Article포함))
저널명
정보교육학회논문지
권
25
호
4
페이지
653 ~ 664