How Do Users Regulate Interaction Behaviors While Performing a Drag-and-Drop Task in a Virtual Reality Environment?

  • Cha, Min Chul; 
  • Lim, Chae Heon; 
  • Kim, Young Woo; 
  • Yoon, Sol Hee; 
  • Lee, Seul Chan
Citations

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5
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0

초록

In virtual reality (VR) environments, users interact with objects using mid-air gestures; drag-and-drop (DND) is one of the most frequently performed tasks. However, few studies have considered the characteristics of VR and the interaction behavior of DND. This study aimed to investigate the interaction behavior of DND in a VR environment using the Oculus Quest 2 system by controlling the target width, movement amplitude, and movement direction. A DND task in VR has three phases: acceleration, deceleration, and correction. We observed that the target width, movement amplitude, and movement direction had a significant effect on the three phases of DND behavior. The effects were different for each behavioral phase, and an in-depth interaction analysis was conducted through the segmentation of behavior and consideration of vertical movement. These findings can contribute to the evaluation of work performance and interaction correction techniques in VR environments.

키워드

Virtual reality; drag-and-drop; Fitts' law; interaction behavior; behavior segmentation; TRAJECTORIES; OBJECTS
제목
How Do Users Regulate Interaction Behaviors While Performing a Drag-and-Drop Task in a Virtual Reality Environment?
저자
Cha, Min Chul; Lim, Chae Heon; Kim, Young Woo; Yoon, Sol Hee; Lee, Seul Chan
DOI
10.1080/10447318.2024.2342085
발행일
2024-04
유형
Article; Early Access
저널명
International Journal of Human-Computer Interaction
권
41
호
7
페이지
1 ~ 10