LocknType: Lockout task intervention for discouraging smartphone app use

  • Kim, Jaejeung; 
  • Park, Joonyoung; 
  • Lee, Hyunsoo; 
  • Ko, Minsam; 
  • Lee, Uichin
Citations

WEB OF SCIENCE

93
Citations

SCOPUS

115

초록

Instant access and gratification make it difficult for us to self-limit the use of smartphone apps. We hypothesize that a slight increase in the interaction cost of accessing an app could successfully discourage app use. We propose a proactive intervention that requests users to perform a simple lockout task (e.g., typing a fixed length number) whenever a target app is launched. We investigate how a lockout task with varying workloads (i.e., pause only without number input, 10-digit input, and 30-digit input) influence a user’s decision making, by a 3-week, in-situ experiment with 40 participants. Our findings show that even the pause-only task that requires a user to press a button to proceed discouraged an average of 13.1% of app use, and the 30-digit-input task discouraged 47.5%. We derived determinants of app use and non-use decision making for a given lockout task. We further provide implications for persuasive technology design for discouraging undesired behaviors. © 2019 Copyright held by the owner/author(s).

키워드

Interaction restraint; Intervention design; Lockout task; Smartphone overuse; GAMES
제목
LocknType: Lockout task intervention for discouraging smartphone app use
저자
Kim, Jaejeung; Park, Joonyoung; Lee, Hyunsoo; Ko, Minsam; Lee, Uichin
DOI
10.1145/3290605.3300927
발행일
2019-05
유형
Conference Paper
저널명
Conference on Human Factors in Computing Systems - Proceedings
페이지
1 ~ 12