What makes sports fans interactive? Identifying factors affecting chat interactions in online sports viewing

  • Ko, M.; 
  • Yeo, J.; 
  • Lee, J.; 
  • Lee, U.; 
  • Jang, Y.J.
Citations

WEB OF SCIENCE

10
Citations

SCOPUS

11

초록

Sports fans are able to watch games from many locations using TV services while interacting with other fans online. In this paper, we identify the factors that affect sports viewers' online interactions. Using a large-scale dataset of more than 25 million chat messages from a popular social TV site for baseball, we extract various game-related factors, and investigate the relationships between these factors and fans' interactions using a series of multiple regression analyses. As a result, we identify several factors that are significantly related to viewer interactions. In addition, we determine that the influence of these factors varies according to the user group; i.e., active vs. less active users, and loyal vs. non-loyal users. © 2016 Ko et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

키워드

BASEBALL; OPTIMIZATION; baseball; controlled study; extract; human; multiple regression; sport; Internet; Markov chain; psychology; regression analysis; social media; South Korea; sport; statistics and numerical data; television; theoretical model; Baseball; Humans; Internet; Markov Chains; Models, Theoretical; Regression Analysis; Republic of Korea; Social Media; Sports; Television
제목
What makes sports fans interactive? Identifying factors affecting chat interactions in online sports viewing
저자
Ko, M.; Yeo, J.; Lee, J.; Lee, U.; Jang, Y.J.
DOI
10.1371/journal.pone.0148377
발행일
2016-02
유형
Article
저널명
PLoS One
권
11
호
2
페이지
1 ~ 20