온라인 게임 이용자의 심리적 경험이 게임 중독에 미치는 영향:지각된 현실감(Perceived Reality)과 프레즌스(Presence) 개념을 중심으로

The Impact of User's Psychological Experience on Online Game Addiction: Perceived Reality and Sense of Presence

초록

he present study aims to explore the factors of user`s psychological experience affecting online game addiction. Two concepts, perceived reality and presence are applied to test psychological experiences which game users feel during online game. The study used Potter`s semantic components of perceived reality such as magic window, utility, and identification to examine how online game users perceive reality of game. Survey results from 225 college students indicated that respondents perceived social realism while gaming and such perception was highly related to online game addiction. Among three dimensions of perceived reality identification and utility and presence influenced online game addiction. Specifically, regression results showed that online game user`s feeling of presence had stronger effect on game addiction than perceived reality. Based on these findings suggestions and implications are discussed.

키워드

게임 중독지각된 현실감프레즌스온라인 게임Game addictionPerceived RealityPresenceOnline Game.Game addictionPerceived RealityPresenceOnline Game.
제목
온라인 게임 이용자의 심리적 경험이 게임 중독에 미치는 영향:지각된 현실감(Perceived Reality)과 프레즌스(Presence) 개념을 중심으로
제목 (타언어)
The Impact of User's Psychological Experience on Online Game Addiction: Perceived Reality and Sense of Presence
저자
황하성박성복
발행일
2011-03
저널명
언론과학연구
11
1
페이지
474 ~ 510