상세 보기
초록
[Purpose] The purpose of this study is to analyze the educational effects of a business simulation game and to present the success factors of the education based on the results of the empirical analysis.[Methodology] To this end, based on the previous studies, we defined the characteristics of a business simulation game into four aspects: content, trainees, instructors, and the learning environment. Using this framework, we established the hypotheses that affect the educational satisfaction and effectiveness. Then the survey was carried out after conducting the business simulation game training in companies and universities. Following this, the hypotheses were tested through structural equation modeling analysis. Finally, expert opinion was gathered to find the educational success factors for the business simulation game, based on the hypotheses test results.[Findings] Content, trainees, and instructors’ characteristics of the business simulation game had a positive effect on the educational satisfaction, and this satisfaction was found to have a positive effect on the educational effectiveness. In addition, we suggested 11 success factors for the education of the business simulation game based on the analyzed results and the expert opinion.[Implications] This study was empirically analyzed the effects of business simulation games as a method of management education and presents success factors based on the results. The results of this study will contribute to future research on teaching methods, such as utilizing business simulation games, solution development, and consulting.
키워드
- 제목
- 경영시뮬레이션게임의 교육효과와 성공요인에 관한 연구
- 제목 (타언어)
- An Empirical Study on the Educational Effects and Success Factors of a Business Simulation Game
- 저자
- 김상수; 김영천
- 발행일
- 2016-12
- 저널명
- 경영교육연구
- 권
- 31
- 호
- 6
- 페이지
- 281 ~ 309