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초록
In this work, we model multi-user distributed channel access as a game with U channels and N users, and propose the Multi-Agent Thompson Sampling (MA-TS) algorithm. It uses Bayes’ theorem to dynamically optimize action selection. This optimization aims to maximize throughput. We derive the algorithm's computational complexity as O(TNUNmax2). Simulations show that MA-TS converges to a pure strategy Nash equilibrium (PNE) and outperforms existing methods in average throughput. © 2025 The Authors
키워드
Channel access; Game theory; Multi-agent reinforcement learning; Multi-armed bandit
- 제목
- Multi-agent reinforcement learning for a distributed multi-channel access game
- 저자
- Li, Zhongyang; Zhao, Yu; Lee, Joohyun
- 발행일
- 2025-10
- 유형
- Article
- 저널명
- ICT Express
- 권
- 11
- 호
- 5
- 페이지
- 1 ~ 7