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MOBA 게임 장르의 선호요인 분석: 리그 오브 레전드(League of Legends)의 게임 시스템을 중심으로
- 이규복;
- 김영재
초록
Since the release of League of Legends (LOL) in 2012, Multiplayer Online Battle Arena (MOBA) has gained traction in the video game market. A certain genre’s leading the popularity charts proves that various features of different video games are influencing gamers’ preferences. In a broad point of view, the distinction of various game genres concerns a choice about which game rules to follow within a given environment. Specific rules agreed mutually within a game become the game systems, and the directions pursued by each game come to form a genre. This study was conducted to analyze and determine the type of fun elements provided by the MOBA genre to players. For the analysis of fun elements, the LOL game systems was divided into an out-game system and in-game system to analyze their system attributes. The study also isolated the attributes of MOBA via comparison to FPS and MMORPG game systems while conducting an in-depth interview with ten experts who are currently working in the video game industry. The analysis indicated that factors that influence players’ preference for the MOBA genre include the battle being intense, short playtime, character collection, and items for enhancement. Such factors were confirmed to be based on the unique system attributes of the MOBA genre.
키워드
- 제목
- MOBA 게임 장르의 선호요인 분석: 리그 오브 레전드(League of Legends)의 게임 시스템을 중심으로
- 제목 (타언어)
- Analysis of Factors that Influence Users’ Preference for MOBA Game Genre: Focusing on the Game Systems of League of Legends
- 저자
- 이규복; 김영재
- 발행일
- 2021-05
- 저널명
- 글로벌문화콘텐츠
- 호
- 47
- 페이지
- 107 ~ 124