일본 모바일 게임 <퍼즐 앤 드래곤>의 성공요인 분석

The Analysis of the Successful Factor of <Puzzle & Dragons> in Japanese Mobile Game

초록

Mobile games have taken 80% of the market sales in smart device application industry that is highly regarded as one of the fast growing pool of cultural content after the distribution of smart devices. One of the most successful mobile games after the smart device's appearance is . created by Gung-ho Online entertainment under Softbank Japan, has gained the sales revenue of one trillion dollars after its release in 2012, just after one year of its exposure to the market. The game also has been the top rank by Worldwide Mobile Game Revenues for 2years achieving 40 million downloads worldwide in 2015. However, there is no place for a Korean game in world mobile game sales ranks yet. Even though the mobile game industry has been expanding every year, Korean games are losing its places in the market. Therefore, the analysis of a successful game such as is vital for diagnosing Korea's game content and its lack of direction. This study utilizes K. Masanao's Matrix for Creating Profit System for analyzing 's factors for its success. First, the game has incorporated puzzle and RPG contents for creating a new genre, which led various age groups to play the game. Second, the developers have applied 'limited time' in-game festivals and collaborations between the game and famous contents such as God Festival and Character Draw system to increase the profit revenue. Third, the company communicated with on and off line players to seek their needs for developing the game's better development. Consequently, the three success factors of deduced from this study not only reflect the related researches and academic values, but also contribute for the search in finding better ways to developing game contents for Korean mobile game industry.

키워드

퍼즐 앤 드래곤모바일게임성공요인비즈니스모델Puzzle & DragonMobile GameSuccess FactorsBusiness Model
제목
일본 모바일 게임 <퍼즐 앤 드래곤>의 성공요인 분석
제목 (타언어)
The Analysis of the Successful Factor of <Puzzle & Dragons> in Japanese Mobile Game
저자
백재용김영재
DOI
10.7230/KOSCAS.2015.40.367
발행일
2015-09
저널명
만화애니메이션연구
40
페이지
367 ~ 395