VR 테마파크 어트랙션 <VOLT> 체험 연구

A Study on VR Theme Park Attraction <VOLT> Experience

초록

VR content is a storytelling of space, and enjoyers have the freedom to gaze around the virtual world freely. Therefore, it is important for ‘sight-line design’ to move, distribute and concentrate the viewer’s gaze to the space intended by the producer through the VR content storytelling strategy. In this study, virtual frame, the combination of linearity and nonlinearity, and the distribution and concentration of the sight-line of space and the stage of movement are presented as features of storytelling of VR contents. Although the VR media itself does not have a predetermined frame, it has an active, subjective, temporal ‘instant frame’ due to the view limit of the viewer. Especially, the VR video has a linearity to understand the story through all the major story constitution points, and also has a nonlinearity that seeks freedom of view between constituent points. Therefore, it is necessary to plan the virtual frame in advance and to design the sight-line design strategy in the space where the flow of the gaze considering the enjoyment of the linearity and the nonlinearity and the concentration and the dispersion are appropriately arranged. In this study, VR animation <INVASION!> Was analyzed as text, According to the density of sight-line, the space could be divided into main story space, secondary space, empty space and potential space, The sight-line guidance strategy of the stepping legs by the character’s sight-line and virtual frame movement was confirmed. Finally, we confirmed the possibility of speed control through repetitive sight-line induction pattern.

키워드

VR어트랙션; VR테마파트; 가상현실; 스토리텔링; 경험; VR; virtual reality; content; storytelling; narrative
제목
VR 테마파크 어트랙션 <VOLT> 체험 연구
제목 (타언어)
A Study on VR Theme Park Attraction <VOLT> Experience
저자
장효진; 김영재
DOI
10.51467/ASKO.2018.03.14.1.132
발행일
2018-03
저널명
애니메이션연구
권
14
호
1
페이지
132 ~ 147