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가상현실 콘텐츠 현전감 구성 요소 연구: 공포 영화 체험 VR 콘텐츠를 중심으로
- 장효진;
- 김영재
초록
This study defines the storytelling of virtual reality as a mechanism that creates presence of a sense of reality and the transformability. Presence is to make participants believe they are in a new physical environment, consisting of’Place illusion (PI)’ and ‘Plausibility illusion (Psi)’. Through cognitive reality and strategic action induction based on sensory experience, participants have a sense of presence and continue to play a role in the virtual world and have a specific behavior pattern. Fear is one of the basic human emotions, and it is one of the entertainment genre’s themes that identify human needs for safety and common needs, such as defense mechanisms, and find value through tension and relief. Analyzing how the participant’s desires and body reactions are specific to the emotion of fear and creating a sense of presence in virtual reality content will be meaningful as a virtual reality content storytelling study in which sensory experience creates emotional and cognitive effects.
키워드
- 제목
- 가상현실 콘텐츠 현전감 구성 요소 연구: 공포 영화 체험 VR 콘텐츠를 중심으로
- 제목 (타언어)
- A study on the components of the presence of VR contents
- 저자
- 장효진; 김영재
- 발행일
- 2020-09
- 저널명
- 인문콘텐츠
- 호
- 58
- 페이지
- 9 ~ 30
- 언어
- KOR
- 출판사
- 인문콘텐츠학회
- 발행국가
- 대한민국
- 분량
- 22 페이지
- ISSN
- P 1975-4469