수집형 모바일 게임의 비즈니스모델 변화

Changing the Business Model of Collection Mobile Games

초록

Since the release of <Azur Lane> and <Girls’ frontline> in 2017, business models for collection mobile games have been changing. Collection Mobile games are composed mainly of characters, and the business model is also highly related to user preference factors. The Delphi method and the AHP analysis were used on ten experts in each field of game production to identify preference factors, and five collection mobile games were selected for business model analysis. The result shows that ‘moe’ characters are a major preference factor, and accordingly, business models are also changing to focus on the completion of character collection and products such as character skins.

키워드

Girs’ FrontlineAzur LaneMoeMobile RPG소녀전선벽람항로모에모바일 알피지
제목
수집형 모바일 게임의 비즈니스모델 변화
제목 (타언어)
Changing the Business Model of Collection Mobile Games
저자
이규복김영재
발행일
2021-04
저널명
한국게임학회 논문지
21
2
페이지
67 ~ 78